Irving
Finkel’s contribution to Board games

IRVING FINKEL is a man of many and varied interests. His special
subjects are Ancient Mesopotamian Studies, Cuneiform writing,
Lexicography, Medicine, Esoterica and the study of Ancient Magic, he
is also a leading authority on the games of Asia, specially Indian
Pachisi, and co-organized the New York Asia Society exhibition Asian
Games: The Art of Contest(2004). He has recently coordinated a major
survey of traditional games played in India today. He has been
conducting a survey of traditional board games with the
Anthropological Survey in India in Kolkatta, and the results of the
first investigations are soon to be published together with a
complete typology of known Indian sedentary games and outline rules
Irving Finkel's unruly beard
is a living relic from another era, a gleefully eccentric
declaration that he cares little for the conventions of modernity.
Indeed, few people live in the past with such delight as the
57-year-old Englishman, who has worked for the past three decades in
London's British Museum, where he is the assistant keeper in the
Department of the Middle East. At university, Finkel learned to read
cuneiform, the oldest known type of writing, in which wedge-shaped
symbols were pressed into clay with a reed. His Ph.D. thesis was on
ancient Mesopotamian exorcistic magic - the art of getting rid of
demons. If you want to know how men were cured of impotence in
Babylon thousands of years ago, Finkel can tell you the spell.
But no subject, however esoteric, has consumed him more than the
history of board games. At 11, Finkel became so captivated by a book
about it that he wrote to the author and went to stay with him. "He
showed me his huge game collection," says Finkel, "and it
transformed my life." Finkel was especially fascinated by what he
learned of the Royal Game of Ur, which was popular in Mesopotamia
4,600 years ago. As a boy, he made a wooden replica of the game, but
the rules had long been forgotten.Today, he is the world's foremost
expert on the game, and has solved the
mystery of how it was played.
Age-Old Obsession In our era of endless distractions, it's easy to
forget how important board games were to our ancestors. "There were
no entertainments for such a huge period of human existence," says
Finkel."In that environment, games had a fantastically strong
hold.They reigned supreme." For centuries, even millenniums, the
Royal Game of Ur served as the PlayStation of its day.
Ur was a great Sumerian city in what is now southern Iraq. In the
1920s, an Englishman named Sir Leonard Woolley excavated its royal
tombs and
dug out five playing boards. The British Museum displays the finest
of them - a board that dates from 2,600 B.C. and that is beautifully
crafted in shell, red limestone and lapis lazuli, a prized stone
imported at great cost from Afghanistan. This "was a
state-of-the-art
piece of luxury," says Finkel, and it was buried with a princess to
entertain her in the afterworld.
Finkel insists that he knew from the age of 7 that he wanted to work
at the British Museum. In 1979, he was hired there as an expert on
cuneiform inscriptions, "fulfilling in one moment my life's
ambition." One of the joys of the job was that he gained access to
the museum's undisplayed stash of obscure treasures, including
130,000 cuneiform tablets mostly acquired in the 19th century.
Finkel says he has looked at each of them twice. In the early 1980s,
he found one with a unique pattern on the back that resembled the
squares of a game board.
Written in 177 B.C., the tablet was the work of a Babylonian scribe
copying from an earlier document. As Finkel translated the
bewildering blend of Babylonian and Sumerian words, he began to
realize it was a treatise on the Royal Game of Ur. The author
speculated on the astronomical significance of the 12 squares at the
center of the 20-square board and explained how certain squares
portended good fortune: one square would bring "fine beer"; another
would make a player "powerful like a lion."
To Finkel's delight, the tablet also revealed a slew of long-lost
details about how the game was played - for example, how the two
opposing players used dice made from sheep and ox knucklebones, and
what numbers they had to roll before their pieces could be launched
onto the board and begin racing around it. According to the tablet,
each player had five pieces (though in Ur, they each had seven) and
the winner was the person who moved all of them off the board first.
Armed with this new insight, Finkel persuaded the museum to create
and sell a replica of the game. Not long afterward, chess legend
Garry Kasparov, along with his wife and bodyguard, visited the
museum for a private tour, and Finkel gave him a copy of the game.
Kasparov's agent later phoned to say the Russian master had spent an
entire weekend in Moscow playing it with the French chess champion.
The Frenchman "had won by something like 36 games to 29," recalls
Finkel, "and was the new world champion of the Royal Game of Ur."
Spread by traders, soldiers, missionaries and other pioneers of
globalization, Ur caught on as far afield as Iran, Syria, Egypt,
Lebanon, Sri Lanka, Cyprus and Crete. While religion has often been
"transmitted by violence," says Finkel, games transcend borders
because we share a craving for entertainment and competition. The
Royal Game of Ur jumped classes, too. In the British Museum, there
is a 2,700-year-old graffito version scratched onto a limestone
gateway to a palace in
Khorsabad, once the capital of Assyria. Carved with a sharp object
like a dagger, this makeshift board would have been used by soldiers
to distract themselves from the tedium of guard duty.
But all games are vulnerable to the forces of creative destruction,
and this one was killed primarily by the arrival of backgammon - a
more sophisticated race game in which better players routinely win
because the balance between luck and skill has improved. And so it
was that the Royal Game of Ur died out nearly 2,000 years ago.
Or so Finkel thought until, to his astonishment, he stumbled upon a
remarkable photograph. Tucked away in an obscure journal published
by a museum in Israel, it showed a scratched-up wooden board game
that had belonged to a Jewish family in the Indian city of Cochin.
Finkel collects Indian games, but he had never seen anything like
this in India: the board had 20 squares - just like the Royal Game
of Ur. He
knew that Cochin had, until recent decades, a vibrant community of
Jewish traders who came from Babylon more than 1,000 years ago. Was
it possible that the game had stayed alive in this insular
community, while elsewhere it had become extinct?
Staying Alive Most of Cochin's Jews had long since emigrated to
Israel. Finkel has a sister who lives in Jerusalem, so he dispatched
her to a kibbutz in the north where many of the Cochin Jews had
settled. Finkel's sister went door to door with a drawing he'd done
of the board until she found a retired schoolteacher in her 70s
named Ruby Daniel, who remembered playing the game as a child in
Cochin. Finkel flew to Israel, interviewed Daniel and played the
game with her.She told him it was a popular pastime for women and
girls when she was growing up, and that she had played it with her
aunts on wooden boards, using cowrie shells for dice. By then, each
player had 12 pieces, and the placement of the 20 squares had
shifted slightly.
But it was clearly the descendant of the game played in their
ancestral homeland of Babylon 4,600 years ago.
This pattern of what Finkel calls "spread and evolution and decline
and rescue and unstoppability" is at the heart of what fascinates
him about board games. Intermittently, governments have tried to
curb them: China outlawed mahjong during the Cultural Revolution,
and the Taliban threatened chess players with execution. But games
defy control, mutating and leaping boundaries with an inexorable
life of their own. Pachisi, says Finkel, was played in India for
centuries, jumped to Britain by 1875 and was repackaged there as
ludo, which was exported back to India around the 1960s: "Nowadays,
Indian children play ludo completely oblivious to the fact that it
is a monstrous decomposition of their own fantastic board game."
Monopoly has proved equally mutable. Invented by a Quaker woman a
century ago, it was intended "as propaganda against the wicked
practice
of speculation in property," says Finkel, but it turned into a
blockbuster that "can rouse the most placid aunts to a state of
virulent materialism." Finkel is a huge fan, noting that the idea of
renting out a square was the last "momentous" innovation in board
games. After a lifetime of studying the greatest games, Monopoly is
the one he plays most with his five children. But true to the
tradition of eternal flux, the family has made some adjustments. "We
have a rule in our house," says Finkel. "We all pick on one person
and drive them into a fury, which works very nicely. If they kick
over the board and say, 'I'll never play again,' that's perfection."
Courtesy: TIME Magazine
previous
An appeal
from Dr.Irving Finkel to all Indian board game lovers
§
I would be glad to receive for my Indian Board Game Archive any information about any games from
anyone. Customs, traditions, rules, unusual experiences,
photographs, anything.
§
Also, that I am trying to put together as full a collection
as possible of specimens of these games, to be preserved for good
for the future together with rules and other information, as many
old games are threatened with possible extinction due to computer
games and the generally changing world
§
Finally, that if any readers have old games, boards, dice,
pieces that they don't want any more or that are never used any
more there is a very 'good home' waiting!
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